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Computer Graphics Meetup: Return of the Engine
Event by: Computer Graphics and Vision Development Prague Meetup
Location: Node5, Radlická 180/50, Praha 5
Tickets: Get tickets
About event
CZ: The third event from the new series of meetups! Please register for the event in the link below on the meetup.com website, the number of places is limited! It is not necessary to pay any membership on the Meetup platform!
EN: The third event from a new series of meetups! Please register for the event at the link below on meetup.com, there are limited places! You don’t need to pay for any membership on Meetup platform!
https://www.meetup.com/computer-graphics-development-meetup/events/314053582/
18:30 Welcome and introduction (Ondřej Smrž/Martin Kahoun)
18:40 Botanica 3D: Foliage in virtual worlds/Vegetation in virtual worlds (Vladimír Nejedlý + Hynek Svatoš - BOTANICA)
EN: This talk presents Botanica, an indie tool designed for the creation and management of vegetation assets in virtual environments. It focuses on procedural, non-destructive workflows that enable fast generation of plants ranging from grass and flowers to complex trees, while making it easy to produce and maintain large numbers of variations. A live demonstration guides the audience through the entire process of plant creation, from initial design to integration in Unreal Engine.
CZ: The lecture will introduce Botanica, an independent tool designed for the creation and management of vegetation assets in virtual environments. It focuses on a procedural, non-destructive workflow that allows rapid generation of plants from grass and flowers to complex trees, while making it easy to create and maintain a large number of variations over time. A live demonstration takes the audience through the entire process of creating a plant, from the initial design to integration into Unreal Engine.
19:40 ROBLOX: Game engine for the world’s most-played UGC platform/Game engine for the world’s most-played UGC platform (Michal Benátský - ROBLOX)
CZ: How does a rendering engine work, which must run on almost everything while displaying the same content?
From ten-year-old Android phones to latest pc. Every day, on almost hundreds of millions of devices.
One of the leaders on the engine is also a Czech: Michal Benátský, Principal Software Engineer, who was one of the three founding rendering programmers in Roblox and has been helping to determine the direction of its development for 11 years. Today, a team of around 25 people work on the engine and it is one of the most used engines in the world.
The talk will focus on how the engine actually works. What compromises are necessary for extreme scalability and performance.
EN: How does a rendering engine work when it has to run on almost everything, yet display the exact same content?
From ten-year-old Android phones to the latest PCs. Every day, on nearly hundreds of millions of devices.
One of the engine's leaders is Czech: Michal Benátský, Principal Software Engineer. He was one of Roblox's three founding rendering programmers and for the past 11 years has helped shape the direction of its development. Today, the engine is developed by a team of roughly 25 people and is among the most widely used engines in the world.
This talk will focus on how the engine really works, and on the trade-offs required for extreme scalability and performance..
20:30 - 21:00 End of the event and move to a nearby restaurant
Original Formanka https://maps.app.goo.gl/QUE5cnqsJ2vankJk8
EN: The third event from a new series of meetups! Please register for the event at the link below on meetup.com, there are limited places! You don’t need to pay for any membership on Meetup platform!
https://www.meetup.com/computer-graphics-development-meetup/events/314053582/
18:30 Welcome and introduction (Ondřej Smrž/Martin Kahoun)
18:40 Botanica 3D: Foliage in virtual worlds/Vegetation in virtual worlds (Vladimír Nejedlý + Hynek Svatoš - BOTANICA)
EN: This talk presents Botanica, an indie tool designed for the creation and management of vegetation assets in virtual environments. It focuses on procedural, non-destructive workflows that enable fast generation of plants ranging from grass and flowers to complex trees, while making it easy to produce and maintain large numbers of variations. A live demonstration guides the audience through the entire process of plant creation, from initial design to integration in Unreal Engine.
CZ: The lecture will introduce Botanica, an independent tool designed for the creation and management of vegetation assets in virtual environments. It focuses on a procedural, non-destructive workflow that allows rapid generation of plants from grass and flowers to complex trees, while making it easy to create and maintain a large number of variations over time. A live demonstration takes the audience through the entire process of creating a plant, from the initial design to integration into Unreal Engine.
19:40 ROBLOX: Game engine for the world’s most-played UGC platform/Game engine for the world’s most-played UGC platform (Michal Benátský - ROBLOX)
CZ: How does a rendering engine work, which must run on almost everything while displaying the same content?
From ten-year-old Android phones to latest pc. Every day, on almost hundreds of millions of devices.
One of the leaders on the engine is also a Czech: Michal Benátský, Principal Software Engineer, who was one of the three founding rendering programmers in Roblox and has been helping to determine the direction of its development for 11 years. Today, a team of around 25 people work on the engine and it is one of the most used engines in the world.
The talk will focus on how the engine actually works. What compromises are necessary for extreme scalability and performance.
EN: How does a rendering engine work when it has to run on almost everything, yet display the exact same content?
From ten-year-old Android phones to the latest PCs. Every day, on nearly hundreds of millions of devices.
One of the engine's leaders is Czech: Michal Benátský, Principal Software Engineer. He was one of Roblox's three founding rendering programmers and for the past 11 years has helped shape the direction of its development. Today, the engine is developed by a team of roughly 25 people and is among the most widely used engines in the world.
This talk will focus on how the engine really works, and on the trade-offs required for extreme scalability and performance..
20:30 - 21:00 End of the event and move to a nearby restaurant
Original Formanka https://maps.app.goo.gl/QUE5cnqsJ2vankJk8