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Game Developers Meetup #99
Event by: Slovak Game Developers Association
Location: Kácéčko, Kamenné Námestie 1/a, Bratislava
Talks & discussions
About event
▶️REGISTER: https://luma.com/3jps14gj
❓Game Developers Meetup, organized by the Slovak Game Developers Association, is a regular informal meeting for all enthusiasts and professionals from the game industry in Slovakia. This is a great opportunity for people interested in game development, whether they are programmers, artists, designers, or students, to network, exchange experiences, watch presentations and lectures, and also to present their own projects and get feedback. The aim of these meetups is to build a community, share knowledge and support the Slovak game industry, while they are open to everyone who is interested in this area.
🍺The event is organized with the support of the company Charged Monkey.
🎮Jotunnslayer: Hordes of Hel - A Publisher's Lessons
How did we get almost 200,000 wishlists and convert half of them into sales in the first week? Come hear a post-mortem about the publishing of Jotunnslayer: Hordes of Hel. We will skip the unnecessary sauces and focus on specific strategies that actually brought results. We'll look at costly mistakes we'll never repeat and break down the system that turns initial player interest into commercial success. This lecture is intended for indie developers, marketers and future publishers.
🎤Matej Hudák
Matej Hudák is Publishing Director at Grindstone, a video game publisher based in Košice. Matej led global publishing and marketing for titles such as Preserve or the successful hit Jotunnslayer: Hordes of Hel. Dedicated to turning indie titles into commercially successful projects through community building and practices that achieve excellent conversion rates.
🎮Solo development vs. game creation in the studio
The lecture will focus on the comparison of two different worlds of game development - the freedom of an independent creator and the structured environment of large game studios.
🎤Tomáš Zachar
He is a Slovak game developer and designer who works as a Lead Game Designer at PowerPlay Studio, focused on sports and other games for mobile devices and web platforms. He works at PPS as the author and creator of the game Post Apo Tycoon - Idle Builder, which is one of the studio's main titles and uses the "idle" game style. He has been creating online games solo since 2005. In the past, he also worked as a game designer at Pixel Federation.
❓Game Developers Meetup, organized by the Slovak Game Developers Association, is a regular informal meeting for all enthusiasts and professionals from the game industry in Slovakia. This is a great opportunity for people interested in game development, whether they are programmers, artists, designers, or students, to network, exchange experiences, watch presentations and lectures, and also to present their own projects and get feedback. The aim of these meetups is to build a community, share knowledge and support the Slovak game industry, while they are open to everyone who is interested in this area.
🍺The event is organized with the support of the company Charged Monkey.
🎮Jotunnslayer: Hordes of Hel - A Publisher's Lessons
How did we get almost 200,000 wishlists and convert half of them into sales in the first week? Come hear a post-mortem about the publishing of Jotunnslayer: Hordes of Hel. We will skip the unnecessary sauces and focus on specific strategies that actually brought results. We'll look at costly mistakes we'll never repeat and break down the system that turns initial player interest into commercial success. This lecture is intended for indie developers, marketers and future publishers.
🎤Matej Hudák
Matej Hudák is Publishing Director at Grindstone, a video game publisher based in Košice. Matej led global publishing and marketing for titles such as Preserve or the successful hit Jotunnslayer: Hordes of Hel. Dedicated to turning indie titles into commercially successful projects through community building and practices that achieve excellent conversion rates.
🎮Solo development vs. game creation in the studio
The lecture will focus on the comparison of two different worlds of game development - the freedom of an independent creator and the structured environment of large game studios.
🎤Tomáš Zachar
He is a Slovak game developer and designer who works as a Lead Game Designer at PowerPlay Studio, focused on sports and other games for mobile devices and web platforms. He works at PPS as the author and creator of the game Post Apo Tycoon - Idle Builder, which is one of the studio's main titles and uses the "idle" game style. He has been creating online games solo since 2005. In the past, he also worked as a game designer at Pixel Federation.