This event has been ended!
Ulrikův týmový turnaj tříčlenných týmů
Ulrik's team tournament of three-man teams
Event by: Ulrikova Desítka, Lukas Seidel, Luka Ladin
Location: Ogří Doupě, Moravská 867/5, Praha 2
About event
Two-day tournament in Ogrí doupěti (Vinohrady)
Three games will be played on Saturday and two games on Sunday.
Each team will play each other.
The entry fee is 1200 CZK per team and must be paid in advance during team registration.
Registrations will start sometime in August.
All money collected will be given to winnings in credits.
Capacity is 6 teams.
The tournament will be held for 2000 points each army.
No codex or index or supplement may be used in a team more than once.
It is played according to the rules WTC and using WTC scoring.
Wysivyg is mandatory.
Fullpaint is not mandatory and no points will be awarded for it.
In the event that a player cannot start for objective reasons, the table it counts as 14:6 for a team with a player who is ready.
Round results
When all three games are played, the results of all three games are added up. If the resulting difference is greater than 3 points, one of the teams wins. If the difference in total points is equal to 0 to 3 points, the match ends in a draw.
Difference table:
60:0 to 26:34 (team with higher number of points gets 2 points, losing team 0 points).
33:27 to 27:33 (both teams get 1 point).
Overall secondary rating is a mutual duel.
Tertiary rating is overall number of wtc points uploaded.
Missions and map packs will be released later.
Matching:
1.Roll - off on the map. The two teams roll the dice and the winning player will have the opportunity to choose a map from one of the pairs after matching.
The losing team will then choose the remaining maps.
2. step: Both teams simultaneously deploy one player.
3. step: Both teams simultaneously choose an opponent for their seeded player from the remaining two unseeded players from the opposing team. The remaining two players from both teams who were not seeded or selected by the opponent play against each other.
4. step: The winning team chooses one map of one pair according to step 1.
Hours
Hours are not mandatory, but only recommended.
If both players want to use them, everything is fine and the game is governed according to them, and even the organizer takes them for a pittance when they are not keeping up.
If only one player wants to use them, he can, but he is forced to switch them himself. If even in this case it happens that the game cannot be completed,
the organizer will look at the clock and decide what to do next. We recommend notifying the organizer as soon as it is clear, according to the clock, that the game will not be finished in time.
There are three hours per round, ten minutes of which are reserved for counting the result. Each player has 1:27.5 to play. If you both delay the same, then you cut your game time equally.
If you are playing without a clock and you are not an hour before the limit at the end of the third round, report this to the organizer.
Dicedown
Occurs automatically 5 minutes before the end of the round.
It means that both players stop playing and count the points as they are lying on the table.
They do not calculate any future things that will happen in the game.
WYSIWYG
The models must be completely glued.
WHAT YOU SEE IS WHAT YOU GET. The equipment of all models in the army list must correspond to how the models are processed in the army.
Models must have the appropriate weapons and equipment. Weapons are usually marked as "equipment" on datasheets, equipment as "wargear".
Conversion
Model editing and model creation is supported. The models must be approximately the size of the original models and have the correct "base".
Equipment and weapons must visually match the original. The model must be clearly identifiable at first glance.
We also follow the rule of cool. This means that the conversion should primarily be done to make the model look nice and interesting. The corresponding base is the one on which the model is currently sold.
The latest edition of the model is always authoritative.
If the model is currently sold with more than one type of base, the player can choose one type.
But it must be used on all models of the same type in the army (eg: Vertus Preators in the Adeptus Custodes index can have either a flying base or an oval base).
Model processing quality
Models must be completely glued. The use of 3D printed parts for processing details or weapons is allowed without limit.
3D printing
An army may contain 3D printed models of 25% of the point value of the army (typically 500pts.) and at the same time the number of 3D printed models may not exceed 25% of the number of models in the army .
Alternatively, you can have just one 3D printed model, regardless of the point value (ie, even over 25%).
If the player wants to exceed this limit, he must have the permission of the organizer and must request this permission well in advance of the date of sending the army list (we recommend at least a week in advance).
The organizer does not have to comply with the request and does not have to justify the rejection in any way. The aim of this measure is to support only 3D printing, which is used to create interesting armies.
Three games will be played on Saturday and two games on Sunday.
Each team will play each other.
The entry fee is 1200 CZK per team and must be paid in advance during team registration.
Registrations will start sometime in August.
All money collected will be given to winnings in credits.
Capacity is 6 teams.
The tournament will be held for 2000 points each army.
No codex or index or supplement may be used in a team more than once.
It is played according to the rules WTC and using WTC scoring.
Wysivyg is mandatory.
Fullpaint is not mandatory and no points will be awarded for it.
In the event that a player cannot start for objective reasons, the table it counts as 14:6 for a team with a player who is ready.
Round results
When all three games are played, the results of all three games are added up. If the resulting difference is greater than 3 points, one of the teams wins. If the difference in total points is equal to 0 to 3 points, the match ends in a draw.
Difference table:
60:0 to 26:34 (team with higher number of points gets 2 points, losing team 0 points).
33:27 to 27:33 (both teams get 1 point).
Overall secondary rating is a mutual duel.
Tertiary rating is overall number of wtc points uploaded.
Missions and map packs will be released later.
Matching:
1.Roll - off on the map. The two teams roll the dice and the winning player will have the opportunity to choose a map from one of the pairs after matching.
The losing team will then choose the remaining maps.
2. step: Both teams simultaneously deploy one player.
3. step: Both teams simultaneously choose an opponent for their seeded player from the remaining two unseeded players from the opposing team. The remaining two players from both teams who were not seeded or selected by the opponent play against each other.
4. step: The winning team chooses one map of one pair according to step 1.
Hours
Hours are not mandatory, but only recommended.
If both players want to use them, everything is fine and the game is governed according to them, and even the organizer takes them for a pittance when they are not keeping up.
If only one player wants to use them, he can, but he is forced to switch them himself. If even in this case it happens that the game cannot be completed,
the organizer will look at the clock and decide what to do next. We recommend notifying the organizer as soon as it is clear, according to the clock, that the game will not be finished in time.
There are three hours per round, ten minutes of which are reserved for counting the result. Each player has 1:27.5 to play. If you both delay the same, then you cut your game time equally.
If you are playing without a clock and you are not an hour before the limit at the end of the third round, report this to the organizer.
Dicedown
Occurs automatically 5 minutes before the end of the round.
It means that both players stop playing and count the points as they are lying on the table.
They do not calculate any future things that will happen in the game.
WYSIWYG
The models must be completely glued.
WHAT YOU SEE IS WHAT YOU GET. The equipment of all models in the army list must correspond to how the models are processed in the army.
Models must have the appropriate weapons and equipment. Weapons are usually marked as "equipment" on datasheets, equipment as "wargear".
Conversion
Model editing and model creation is supported. The models must be approximately the size of the original models and have the correct "base".
Equipment and weapons must visually match the original. The model must be clearly identifiable at first glance.
We also follow the rule of cool. This means that the conversion should primarily be done to make the model look nice and interesting. The corresponding base is the one on which the model is currently sold.
The latest edition of the model is always authoritative.
If the model is currently sold with more than one type of base, the player can choose one type.
But it must be used on all models of the same type in the army (eg: Vertus Preators in the Adeptus Custodes index can have either a flying base or an oval base).
Model processing quality
Models must be completely glued. The use of 3D printed parts for processing details or weapons is allowed without limit.
3D printing
An army may contain 3D printed models of 25% of the point value of the army (typically 500pts.) and at the same time the number of 3D printed models may not exceed 25% of the number of models in the army .
Alternatively, you can have just one 3D printed model, regardless of the point value (ie, even over 25%).
If the player wants to exceed this limit, he must have the permission of the organizer and must request this permission well in advance of the date of sending the army list (we recommend at least a week in advance).
The organizer does not have to comply with the request and does not have to justify the rejection in any way. The aim of this measure is to support only 3D printing, which is used to create interesting armies.